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Projekt Druckansicht

Touching the 3rd Dimension (T3D) - Design und Analyse Perzeptuell-inspirierter Interaktionskonzepte für Stereoscopische Multi-Touch Oberflächen

Fachliche Zuordnung Arbeitswissenschaft, Ergonomie, Mensch-Maschine-Systeme
Bild- und Sprachverarbeitung, Computergraphik und Visualisierung, Human Computer Interaction, Ubiquitous und Wearable Computing
Förderung Förderung von 2013 bis 2019
Projektkennung Deutsche Forschungsgemeinschaft (DFG) - Projektnummer 234610072
 
Erstellungsjahr 2019

Zusammenfassung der Projektergebnisse

Keine Zusammenfassung vorhanden

Projektbezogene Publikationen (Auswahl)

  • Effects of visual conflicts on 3d selection task performance in stereoscopic display environments. In 2013 IEEE Symposium on 3D User Interfaces (3DUI), pages 115–118, March 2013
    Gerd Bruder, Frank Steinicke, and Wolfang Stürzlinger
    (Siehe online unter https://doi.org/10.1109/3DUI.2013.6550207)
  • Interactive Surfaces for Interaction with Stereoscopic 3D (ISIS3D): Tutorial and Workshop at ITS 2013. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, ITS ’13, pages 483–486, New York, NY, USA, 2013. ACM
    Florian Daiber, Bruno Rodrigues De Araujo, Frank Steinicke, and Wolfgang Stuerzlinger
    (Siehe online unter https://doi.org/10.1145/2512349.2512351)
  • Is Autostereoscopy Useful for Handheld AR? In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM ’13, New York, NY, USA, 2013. ACM
    Frederic Kerber, Pascal Lessel, Michael Mauderer, Florian Daiber, Antti Oulasvirta, and Antonio Krüger
    (Siehe online unter https://doi.org/10.1145/2541831.2541851)
  • To touch or not to touch?: Comparing 2d touch and 3d mid-air interaction on stereoscopic tabletop surfaces. In Proceedings of the 1st Symposium on Spatial User Interaction, SUI ’13, pages 9–16, New York, NY, USA, 2013. ACM
    Gerd Bruder, Frank Steinicke, and Wolfgang Sturzlinger
    (Siehe online unter https://doi.org/10.1145/2491367.2491369)
  • Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces. In Paula Kotzé, Gary Marsde, Gitte Lindgaard, Janet Wesso, and Marco Winckle, editors, 14th International Conference on Human-Computer Interaction (INTERACT), volume LNCS-8117 of Human-Computer Interaction – INTERACT 2013, pages 278–296, Cape Town, South Africa, September 2013. Springer. Part 1: Long and Short Papers
    Gerd Bruder, Frank Steinicke, and Wolfgang Stuerzlinger
    (Siehe online unter https://doi.org/10.1007/978-3-642-40483-2_19)
  • Interacting with 3d content on stereoscopic displays. In Proceedings of The International Symposium on Pervasive Displays, PerDis ’14, pages 32:32–32:37, New York, NY, USA, 2014. ACM
    Florian Daiber, Marco Speicher, Sven Gehring, Markus Löchtefeld, and Antonio Krüger
    (Siehe online unter https://doi.org/10.1145/2611009.2611024)
  • Hoverspace: Analyses of the perceived spatial affordances of hover interaction above tabletop surfaces. In 15th IFIP TC 13 International Conference on Human-Computer Interaction — INTERACT 2015 - Volume 9298, pages 259–277, 2015
    Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, and Antonio Krüger
    (Siehe online unter https://doi.org/10.1007/978-3-319-22698-9_17)
  • Ring-shaped haptic device with vibrotactile feedback patterns to support natural spatial interaction. In Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, ICAT - EGVE ’15, pages 175–181, Aire-la-Ville, Switzerland, Switzerland, 2015. Eurographics Association
    Oscar Ariza, Paul Lubos, Frank Steinicke, and Gerd Bruder
    (Siehe online unter https://dx.doi.org/10.2312/egve.20151326)
  • Touch the 3rd dimension! understanding stereoscopic 3d touchscreen interaction. In Theodor Wyeld, Paul Calder, and Haifeng Shen, editors, Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, volume 8433 of Lecture Notes in Computer Science, pages 47–67. Springer International Publishing, 2015
    Ashley Colley, Jonna Häkkilä, Johannes Schöning, Florian Daiber, Frank Steinicke, and Antonio Krüger
    (Siehe online unter https://doi.org/10.1007/978-3-319-16940-8_3)
  • Climbaware: Investigating perception and acceptance of wearables in rock climbing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, CHI ’16, pages 1097–1108, New York, NY, USA, 2016. ACM
    Felix Kosmalla, Frederik Wiehr, Florian Daiber, Antonio Krüger, and Markus Löchtefeld
    (Siehe online unter https://doi.acm.org/10.1145/2858036.2858562)
  • Exploring 3d manipulation on large stereoscopic displays. In Proceedings of the 5th ACM International Symposium on Pervasive Displays, PerDis ’16, pages 59–66, New York, NY, USA, 2016. ACM
    Marco Speicher, Florian Daiber, Sven Gehring, and Antonio Krüger
    (Siehe online unter https://doi.acm.org/10.1145/2914920.2915018)
  • Prediction of gaze estimation error for error-aware gaze-based interfaces. In Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, ETRA ’16, pages 275–278, New York, NY, USA, 2016. ACM
    Andreas Bulling Michael Barz, Florian Daiber
    (Siehe online unter https://doi.org/10.1145/2857491.2857493)
  • Evaluation of flick gestures on multitouch tabletop surfaces. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces, ISS ’17, pages 324–329, New York, NY, USA, 2017. ACM
    Manuela Uhr, Joachim Nitschke, Jingxin Zhang, Paul Lubos, and Frank Steinicke
    (Siehe online unter https://doi.org/10.1145/3132272.3132274)
  • Exploring task performance and user’s preference of mid-air hand interaction in a 3d docking task experiment. In Proceedings of the 5th Symposium on Spatial User Interaction, SUI ’17, pages 160–160, New York, NY, USA, 2017. ACM
    Marco Speicher, Florian Daiber, Gian-Luca Kiefer, and Antonio Krüger
    (Siehe online unter https://doi.org/10.1145/3131277.3134356)
  • Vibrotactile assistance for user guidance towards selection targets in vr and the cognitive resources involved. In 2017 IEEE Symposium on 3D User Interfaces (3DUI), pages 95–98, 2017
    Oscar Ariza, Markus Lange, Frank Steinicke, and Gerd Bruder
    (Siehe online unter https://doi.org/10.1109/3DUI.2017.7893323)
  • Ar sound sandbox: A playful interface for musical and artistic expression. In Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luis Silva, and Paula Alexandra Silva, editors, Intelligent Technologies for Interactive Entertainment, pages 59–76, Cham, 2018. Springer International Publishing
    Bastian Dewitz, Roman Wiche, Chris Geiger, Frank Steinicke, and Jochen Feitsch
    (Siehe online unter https://doi.org/10.1007/978-3-319-73062-2_5)
 
 

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