Visual-Haptic Perceptual Illusions for Hand-based Interaction in Virtual Environments
Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing
Final Report Abstract
The VHIVE project investigated how hand-based interactions in virtual environments (VEs) can be enhanced. For this, the project focused on the development and evaluation of novel devices and interaction techniques that improve the haptic fidelity of interactions. A special focus thereby lied on solutions that make use of visual-haptic illusions and build upon perceptual phenomena like visual dominance, multisensory integration, and change blindness. For this, VHIVE was split up into three topic areas: Firstly, VHIVE investigated visually-induced perceptual illusions for virtual reality (VR) interaction with a special focus on the two enabling techniques of hand redirection (HR) and pseudohaptic feedback. HR techniques let the VR system control the user’s physical hand movement during interaction without the user noticing it. This facilitates interaction with haptic props. In this context, the VHIVE project introduced novel HR techniques that take advantage of change blindness during eye blinks and saccades to disguise manipulations. In several psychophysical experiments we investigated the detectability of such techniques and demonstrated their advantages over conventional HR. Similarly, pseudo-haptic feedback methods covertly manipulate virtual interactions to convey haptic impressions. Here, we performed perceptual experiments investigating how users perceive simulated object weight and stiffness. Secondly, the VHIVE project explored how hand-based interactions can be improved through passive and active haptic feedback. We explored how audio-based vibrotactile feedback, tapping sensations, and tendon electrical stimulation (TES) can boost the haptic fidelity of handbased interactions in VR. We also contributed to the field of prop-based haptics by reviewing the challenges inherent to this concept and by presenting a novel taxonomy classifying solutions to these challenges. We further investigated novel concepts for surfaces of haptic props based on metamaterials and explored the potential of using everyday objects as props in VR. Finally, we considered crossmodal VR interaction using multiple feedback channels. To this end, we explored the value of combining active and prop-based haptics with visual illusions like HR and pseudo-haptics. Our results highlight the benefits of combined methods for enhancing the fidelity of interactions with user interface elements in VR, and for conveying properties like weight and balance during hand-based interactions with virtual objects.
Publications
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Ambient Living Media as Haptic Proxy Interfaces for Virtual Reality. In Proc. 1st Workshop on Everyday Proxy Objects for VR (EPO4VR ’21). Open Access
M. Schubhan, F. Kosmalla, A. Zenner & A. Krüger
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Blink-Suppressed Hand Redirection. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 75-84. IEEE.
Zenner, Andre; Regitz, Kora Persephone & Kruger, Antonio
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Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 27(5), 2627-2637.
Zenner, Andre; Ullmann, Kristin & Kruger, Antonio
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Everyday Proxy Objects for Virtual Reality. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1-6. ACM.
Daiber, Florian; Degraen, Donald; Zenner, André; Döring, Tanja; Steinicke, Frank; Ariza, Nunez Oscar Javier & Simeone, Adalberto L.
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Haptic Proxies for Virtual Reality: Success Criteria and Taxonomy. In Proc. 1st Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR ’21). Open Access
N. Nilsson, A. Zenner & D. Degraen
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HaRT - The Virtual Reality Hand Redirection Toolkit. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1-7. ACM.
Zenner, André; Kriegler, Hannah Maria & Krüger, Antonio
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Propping Up Virtual Reality With Haptic Proxies. IEEE Computer Graphics and Applications, 41(5), 104-112.
Nilsson, Niels Christian; Zenner, Andre & Simeone, Adalberto L.
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Smart Devices as Proxy Objects for Virtual Reality Position Paper. In Proc. 1st Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR ’21). Open Access
A. Makhsadov, D. Degraen, A. Zenner & F. Daiber
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Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1-13. ACM.
Feick, Martin; Kleer, Niko; Zenner, André; Tang, Anthony & Krüger, Antonio
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Advancing Proxy-Based Haptic Feedback in Virtual Reality. Ph.D. Thesis. Saarland University. Supervisor: A. Krüger. PDF Link. Open Access
A. Zenner
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Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. CHI Conference on Human Factors in Computing Systems, 1-15. ACM.
Feick, Martin; Regitz, Kora Persephone; Tang, Anthony & Krüger, Antonio
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Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs. Frontiers in Virtual Reality, 3.
Ariza, Nunez Oscar Javier; Zenner, André; Steinicke, Frank; Daiber, Florian & Krüger, Antonio
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VRySmart: a Framework for Embedding Smart Devices in Virtual Reality. CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8. ACM.
Makhsadov, Akhmajon; Degraen, Donald; Zenner, André; Kosmalla, Felix; Mushkina, Kamila & Krüger, Antonio
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Audio-based Vibrotactile Feedback in Multimodal VR Interactions. 29th ACM Symposium on Virtual Reality Software and Technology, 1-2. ACM.
Ariza, Oscar; Steiner, Felix; Zenner, André & Steinicke, Frank
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Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation. 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 243-253. IEEE.
Stellmacher, Carolin; Zenner, André; Nunez, Oscar Javier Ariza; Kruijff, Ernst & Schöning, Johannes
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Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1-12. ACM.
Zenner, André; Ullmann, Kristin; Ariza, Oscar; Steinicke, Frank & Krüger, Antonio
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MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality. Frontiers in Virtual Reality, 4.
Feick, Martin; Degraen, Donald; Hupperich, Fabian & Krüger, Antonio
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MoVRI: The Museum of Virtual Reality Illusions. In DFKI Tech Report, 2023, Saarbrücken, Germany. PDF Link. Open Access
M. Feick, A. Zenner, S. Seibert, O. Ariza, D. Wagmann, J. Keller, A. Wittig & A. Krüger
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Nicht mehr ins Leere greifen. In DFG Magazine “forschung”. Issue 4/2023. 22-25. PDF Link. Open Access
A. Zenner, F. Daiber & A. Krüger
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The Detectability of Saccadic Hand Offset in Virtual Reality. 29th ACM Symposium on Virtual Reality Software and Technology, 1-2. ACM.
Zenner, André; Karr, Chiara; Feick, Martin; Ariza, Oscar & Krüger, Antonio
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The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy. 29th ACM Symposium on Virtual Reality Software and Technology, 1-2. ACM.
Zenner, André; Ullmann, Kristin; Karr, Chiara; Ariza, Oscar & Krüger, Antonio
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Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics. Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 1-10. ACM.
Feick, Martin; Zenner, André; Ariza, Oscar; Tang, Anthony; Biyikli, Cihan & Krüger, Antonio
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Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-14. ACM.
Zenner, André; Karr, Chiara; Feick, Martin; Ariza, Oscar & Krüger, Antonio
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Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries. Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 1-13. ACM.
Feick, Martin; Regitz, Kora Persephone; Gehrke, Lukas; Zenner, André; Tang, Anthony; Jungbluth, Tobias Patrick; Rekrut, Maurice & Krüger, Antonio
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The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-9. ACM.
Feick, Martin; Zenner, André; Seibert, Simon; Tang, Anthony & Krüger, Antonio
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Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-18. ACM.
Dufresne, Florian; Nilsson, Tommy; Gorisse, Geoffrey; Guerra, Enrico; Zenner, André; Christmann, Olivier; Bensch, Leonie; Callus, Nikolai Anton & Cowley, Aidan
