Project Details
Computational linguistic creativity in reference games between interactive dialogue agents (B02)
Subject Area
Applied Linguistics, Computational Linguistics
Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing
Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing
Term
since 2024
Project identifier
Deutsche Forschungsgemeinschaft (DFG) - Project number 512393437
The aim of project B02 is to (i) investigate human speakers' linguistic creativity in iterated dialogue tasks in changing environments and (ii) model the creative formation of reference strategies in artificial dialogue agents whose linguistic knowledge is represented in a language model trained on interaction data. The main goal is to develop a computational referring expression generation and dialogue architecture that accounts for individual and partner-specific linguistic creativity and incorporates general reasoning and planning mechanisms that explore and transform the agent's language model according to the needs of an ongoing interaction.
DFG Programme
Collaborative Research Centres
Subproject of
SFB 1646:
Linguistic Creativity in Communication
Applicant Institution
Universität Bielefeld
Project Heads
Professor Dr. Hendrik Buschmeier; Professorin Dr. Sina Zarrieß