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Projekt Druckansicht

Immersive digitale Realität

Fachliche Zuordnung Bild- und Sprachverarbeitung, Computergraphik und Visualisierung, Human Computer Interaction, Ubiquitous und Wearable Computing
Förderung Förderung von 2016 bis 2023
Projektkennung Deutsche Forschungsgemeinschaft (DFG) - Projektnummer 283369270
 
Erstellungsjahr 2024

Zusammenfassung der Projektergebnisse

Over the course of the Reinhart Koselleck project “Digital Immersive Reality”, we developed solutions for different challenges encountered towards the goal of being able to watch real-world videos immersively and turning immersive entertainment into a social experience that can be enjoyed in a group of people. Particularly, the project contributed viable methods to • omnidirectional capture of dynamic, real-world content, • free-viewpoint render from multi-viewpoint panorama recordings as well as from omnidirectional stereo videos, • guide visual attention in immersive displays, • mitigate cybersickness in immersive environments, • efficiently compress and real-time decode very high-resolution omnidirectional videos on graphics hardware, • facilitate instant re-direction in VR based on muscle stimulation-triggered eye blinks, and • create realistic digital doubles of real people, animation-controlled by simple video. Looking beyond the finished Reinhart Koselleck project, our research continues to aim at importing realworld recordings into immersive environments. Goal of the new project ”Real Action VR” is to utilize action cams to create immersive live-action experiences of our own or other people’s adventures.

Projektbezogene Publikationen (Auswahl)

 
 

Zusatzinformationen

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