Project Details
Projekt Print View

Immersive Digital Reality

Subject Area Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing
Term from 2016 to 2023
Project identifier Deutsche Forschungsgemeinschaft (DFG) - Project number 283369270
 
Final Report Year 2024

Final Report Abstract

Over the course of the Reinhart Koselleck project “Digital Immersive Reality”, we developed solutions for different challenges encountered towards the goal of being able to watch real-world videos immersively and turning immersive entertainment into a social experience that can be enjoyed in a group of people. Particularly, the project contributed viable methods to • omnidirectional capture of dynamic, real-world content, • free-viewpoint render from multi-viewpoint panorama recordings as well as from omnidirectional stereo videos, • guide visual attention in immersive displays, • mitigate cybersickness in immersive environments, • efficiently compress and real-time decode very high-resolution omnidirectional videos on graphics hardware, • facilitate instant re-direction in VR based on muscle stimulation-triggered eye blinks, and • create realistic digital doubles of real people, animation-controlled by simple video. Looking beyond the finished Reinhart Koselleck project, our research continues to aim at importing realworld recordings into immersive environments. Goal of the new project ”Real Action VR” is to utilize action cams to create immersive live-action experiences of our own or other people’s adventures.

Publications

 
 

Additional Information

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