Project Details
Using data for tracing the global significance of Japanese gaming culture
Applicant
Dr. Anne Lipp, since 11/2022
Subject Area
Empirical Social Research
Theatre and Media Studies
Theatre and Media Studies
Term
from 2016 to 2024
Project identifier
Deutsche Forschungsgemeinschaft (DFG) - Project number 316697723
Since the 1970s, video games have become an important part of popular culture in many places around the world. As a major source of influence and innovation, Japanese games are crucial to what is gradually turning into a global gaming culture. Relating a broad range of data sources in an interactive infrastructure, this project aims to visualize, analyze and trace the complex global migration process of Japanese video games and the significance and meanings ascribed to them by various actors.In order to do so, the project develops a technical infrastructure capable of semantically relating diverse data sources and evaluating them with respect to specific research questions. The project will establish best practice solutions enabling researchers working on Japanese video games to query effectively the available data interactively, according to specific research questions concerning the dissemination, migration and reception of Japanese video games. It implements easy-to-use frontends for intuitive, flexible access to the infrastructure.
DFG Programme
Research data and software (Scientific Library Services and Information Systems)
Participating Institution
Computerspielemuseum; Ritsumeikan University
Co-Investigator
Professor Dr. Martin Roth
Ehemaliger Antragsteller
Professor Dr. Ulrich Johannes Schneider, until 10/2022